CALLING A TILE
Call a coordinate (e.g. G7). Hit π₯ if it's a ship tile, Miss π¨ if not.
SINKING
Hit every tile a ship occupies to sink it.
PLACEMENT
Ships cannot touch each other, except diagonally. Tetris ships keep their shape but can be rotated and mirrored freely.
BOUNTY
Revealed bounty tiles award +1 bonus hit to the first team to land on them.
WINNING
First team to sink all opponent ships wins.